![]() There's a fair bit that you can do with animated textures, such as interpolation ("fading") and changing frame order, so you may want to look at the wiki page on it or a tutorial.Ĭhange between these textures based on where I am looking (similar to the rx, rxm, ry, and rym arguments) mcmeta file with a text editor, and add the following: To have the animation play (at 20FPS) all that you'll need to do is open up the. mcmeta on the end, must exist in the same directory as this texture. Then, a file with the same name as the texture you're animating (including the. The width of the image is taken as the height of each frame (16px here): The basis of animating a block/item is that each frame should be below the previous one vertically. ![]() You can animate the texture of blocks and items, but not the more irregular textures like paintings, GUI elements, etc. ![]() There is no way, in vanilla Minecraft, to have the pumpkinblur texture have multiple frames.
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